If she tries to hide and you manage to stay still with the game controller, Jessica will get away. At that point, she tries to escape a Wendigo, creatures that are the real killers, in the mine. Mike believes she’s dead at that point, but we discover in the final, Episode 10, that she’s still alive. Then the elevator gives way and falls down into the mine. If you reach her in time, she lies on the floor of an elevator. She’ll fall from above and hit the floor dead. If you fail every QTE button push, Mike won’t reach her in time. A creature drags away Jessica, and you have to chase after her. Jessica (played by Meaghan Martin) starts off as an unsympathetic and over-sexualized character. Also, you’ll want to save these characters because the developers at Supermassive Games went out of their way to create an emotional attachment to each character. I highly recommend you try to save people for as long as you can, since that unveils more clues and more of the story. You’ll get plenty of trophies if you can survive the night. If two characters aren’t getting along, one character may choose to allow another character to die at a critical moment.Īt the end, you can either emerge with all eight characters alive, or you may finish with all of them alive … or all of them dead. You decide to run instead of hide, your character may get caught and die. You can get clues to how to save characters in the totems that you find, which show a brief video of a future life-or-death scene. You have to make a lot of small and big decisions in the game, and those lead to either salvation or death. Until Dawn’s designers fully embraced the chaos theory of the The Butterfly Effect, where tiny events, such as a butterfly flapping its wings, can contribute to enormous downstream effects like a hurricane that occurs weeks later. I know the excruciating feeling of having to replay the whole thing just because of one poor decision or a botched QuickTime Event (or QTE, where you have to hit the right button on your controller before a timer runs out). I’ve played the full game a few times through, and I’ve explore different options in each of the 10 episodes (which you can replay after you first finish the game). But if you’re frustrated and really want to save one character without having to go through the drill of playing the game for 10 hours again, this post is for you. It is quite replayable, and it’s fun to watch a friend who hasn’t experienced it before play it with you for the first time. I highly recommend that you play Until Dawn without any tips the first couple of times. But this story is all about the specific tips you’ll need to save every person in the circumstances where they can live or die during the game. For more on The Quarry, check out our review of the Until Dawn spiritual successor.If you need some tips on how to play the Sony PlayStation 4 exclusive, but don’t want to know the story spoilers behind each character, check out our previous tips story. If you want to keep all of the counselors alive, you won't be able to make this choice in Chapter 9. There is no trophy/achievement for keeping the Hacketts alive or saving Chris, but it does provide a slightly different ending, causing some characters to remain infected. But keep in mind that you won't be able to get all of the clues or tarot cards by going this route either since some deaths lock certain paths. This decision, however, dooms Ryan and is best done when trying to get the worst ending by killing all of the counselors. ( Note: Here's where the spoilers really are.)Īs Ryan, you'll have the chance to shoot monster Chris in this section. After falling through the floor, all hell breaks loose, with a handful of characters collecting in a single spot. Near the end, you'll find your way into the attic and make a discovery. You'll play as Laura and Ryan in the Hackett House throughout this chapter. The decision you must make to save THE Chris Hackett comes late in Chapter 9: The Matriarch. We'll keep spoilers here to a minimum, only conveying the actions that are absolutely necessary to keep Chris from pushing daisies.
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